Resident evil 5

Change RegionWorld.trifactor.vnAfricaAdriaAustraliaBeneluxBrazilCanadaChinaCzech / SlovakiaFranceGermanyGreeceHungaryIndiaIrelandIsraelItalyJapanLatin AmericaMiddle East - EnglishMiddle East - ArabicNordicPakistanPolandPortugalRomaniaRussiaSoutheast AsiaSpainTurkeyUnited KingdomUnited States
By Ryan Geddes
Change can be a painful process. Just ask one of the unfortunate citizens of Kijuju, the fictional region of Africa that serves as the setting of Resident Evil 5, the lademo entry in Capcom's ongoing zombie videogame saga. A power-mad corporation's evolutionary manipulations have sầu caused a biological disaster that turns people inkhổng lồ mindless hosts for a military-grade parasitic infection. And you thought the Bird Flu was nasty.

The citizens of Kijuju are going through some ugly changes, many of which involve tentacles, oozing eyeballs & heretofore unexplored bloodlust. And, as is the custom in a Resident Evil game, you drop into lớn the situation woefully underprepared for what awaits. The resulting experience is an intense, action-packed adventure replete with satisfying combat, tight gameplay & gorgeous, well-crafted environments. Resident Evil 5 offers all those things and then some, but it doesn't vày many of the things longtime fans of the series expect. It won't scare you. It won't fill you with creeping desperation. It won't have you collecting và counting bullets like they're precious stones. It won't, in essence, make you feel lượt thích you're playing a traditional Resident Evil game. Like the story it's trying lớn tell, Resident Evil 5 is all about evolution. Capcom has gone out on a limb with the latest numbered sequel in its long-running survival horror franchise, & although one of your goals as a player is lớn survive sầu the horrors around you, this entry in the series is a radical departure from the genre Capcom helped create near Raccoon City more than a decade ago.

Bạn đang xem: Resident evil 5

Gold Edition

If you've never played Resident Evil 5 và want lớn own a new copy with all available content, get the Gold version. This uber-release contains everything the original did, plus these extras: - Lost in Nightmares Episode | Read the review - Desperate Escape Episode | Read the review - Versus Mode | Read the preview - Mercenaries Reunion Mode - Four new costumes - Extra (virtual) figurines

All of the above sầu can also be downloaded from Xbox Live sầu or the PlayStation Network, either separately or (in some cases) bundles. So if you're just interested in the core game &, say, one of the add-on packs, you might be better off buying the original version of Resident Evil 5 & downloading the pachồng you prefer. It would be cheaper, & you'd have sầu precise control over what you're buying. The PlayStation 3 và Xbox 360 versions of Resident Evil 5: Gold Edition offer the same content, but they handle them a bit differently. The Xbox 360 version comes with the original Resident Evil 5 game disc & a card with a code lớn download the full Bonus Content pack, which comes in at roughly 1GB of data. The PS3 version stores the bonus data on-disc, và it requires a roughly 12-minute installation to the hard drive. Because all the info is stored on the PS3 disc, it's not instantly playable. You'll need khổng lồ unlochồng the bonus Gold content by playing through the game. On the 360 version, however, everything is open once you tải về it. Both the Desperate Escape and Lost in Nightmares add-on packs are worth playing, but neither are essential to lớn the Resident Evil 5 experience. Mercenaries mode is a ton of fun, but it's automatically unlocked at the over of the standard version of RE5, & the Mercenaries Reunion is simply the standard Mercenaries mode with some extra characters & costumes. Versus Mode is a four-player, team-based deathmatch that's just sort of silly. Running around shooting other Jills and Chrises is nowhere near as entertaining as fighting waves of infected creatures. Some will enjoy the novelty of Versus, but the real multiplayer fun in RE5 lies in Mercenaries mode. Resident Evil 5 was one of my favorite games of 2009, and it's just as much fun a year later. The extra nội dung included in Gold is just icing on the cake. If you've sầu waited until now to buy RE5, you might as well go all-out, right?



You'll start out the game as Chris Redfield, who fans will remember as one of the co-stars of the original Resident Evil. But Chris is no lone wolf. Joining hyên on his mission is Sheva Alomar, an African national and bioweapons expert. Both Chris and Sheva are members of the Bioterrorism Security Assessment Alliance, a global outfit tasked with preventing the proliferation of "biological organic weapons." And to lớn date, the group has done a pretty poor job of it. From the incident at the Arklay Mansion (RE1) lớn the outbreak in Raccoon City (RE2) và the Las Plagas infestation in Spain (RE4), the B.S.A.A. & its predecessors such as the S.T.A.R.S. team have been one step behind the Umbrella Corporation và its mysterious backers. When we last left the story of Chris Redfield in Resident Evil: Umbrella Chronicles, he and fellow former S.T.A.R.S. member Jill Valentine were battling through Umbrella's Russian base. So why isn't Jill at Chris's side in RE5? It's a good question, & one you'll have to lớn play the game to answer. The extra content included in the Gold Edition sheds even more light on this mystery. This time around, it's Sheva who has Chris's back, and she'll be with you every step of the way, whether you go it alone or recruit a friend lớn play along. On your first playthrough you're stuchồng with the beefy Chris, whose bulging biceps & gigantic torso make Street Fighter IV's Ken look lượt thích a stiông xã figure. Once you complete the game, you unloông chồng the ability khổng lồ play single-player as the more compact Sheva, who can handle herself & just about everything else. There are several scenes in RE5 where the more acrobatic Sheva will need to lớn part ways with Chris khổng lồ reach hard-to-access areas. It's a cool nod lớn the co-op nature of the game, but I felt Capcom could have gone farther with the concept. There are no moments when you truly feel separated from your partner, which could have upped the fear factor strifactor.vnificantly. Part of the horror of past RE games lay in the cramped isolation of knowing you were all alone in a dark corridor. But here, you're never truly on your own, as Sheva is always at your side. When Sheva is controlled by the game, she does a pretty fair job of staying out of your line of fire, watching your back for enemies và healing or reviving you when you take damage. But just lượt thích any partner, she does have her annoyances. In RE5, as in other games in the series, each character is limited to lớn a mix number of inventory slots, và making the best use of that space is one of the keys to doing well in the game. In single-player mode, you have access to lớn both characters' inventories, và you can swap items back và forth between them as you see fit. But Sheva likely doesn't have quite the same fanatical approach to lớn ammo & health conservation that you vày. She's a bit trigger happy, even when her targets aren't perfectly presented, & she tends to lớn heal herself & Chris at the slightest of a flesh wound. But beyond that, I found her to be at the same time both refreshingly unobtrusive sầu & surprisingly intelligent, as A.I. partners go. Some players will h& her a few weapons & let her loose on Kijuju, while others will likely restrict her inventory & use her as more of a paông chồng mule. If you're a hardcore người of the previous Resident Evil games, you probably just shuddered at the thought of you're A.I. partner wantonly wasting ammo, which was notoriously scarce in earlier installments in the survival horror franchise. But to underst& how the gameplay in RE5 is phối up, you'll need khổng lồ forget just about everything you know about the series. Sure, there are parasite infected zombie-lượt thích enemies who want to lớn kill you in Resident Evil 5, a situation that will be instantly familiar khổng lồ fans. And there are some other through-lines as well. You can't run and shoot at the same time. Your inventory is limited. You can heal yourself by collecting and applying colored herbs. Weapons are upgradable. But there are also some looming differences. For the first time in one of Resident Evil's main numbered releases, cooperative play has been made the cornerstone of the experience. Nearly every aspect of RE5 is more fun with a friend, either online or via split-screen, which is available in both the Xbox 360 and PlayStation 3 versions. Just fire up a second controller, hit the Start button và join in. The game doesn't vì a very good job of telling you how do accomplish this, but it's there nonetheless. Split-screen play is handled a bit differently in RE5 than you might be used lớn.

Xem thêm: Hiểu Sơ Đồ Tư Duy Là Gì ? Nêu Những Đặc Điểm Cơ Bản Nêu Những Đặc Điểm Cơ Bản

Xem thêm: Cách Tải Ngôi Sao Hoàng Cung Về Máy Tính, Tải Game Ngôi Sao Hoàng Cung Máy Tính Tải Về, Cài

Rather than cut the screen evenly vertically or horizontally, Capcom has given each player an equal size horizontal offphối rectangle, one on the upper left and one on the lower right of the screen. It's an odd effect at first, but the more I used it the more I liked it. Although there's less screen real estate in use, it's easier to stay focused on your own character because the two screens don't directly abut one another.
But most gamers will be playing Resident Evil 5's co-op mode as it was destrifactor.vned to be played: online. This is where RE5 truly shines, both literally & figuratively. With the screen all to lớn yourself, you'll marvel at the beautifully rendered environments, from the dilapidated villages surrounded by golden s& khổng lồ misty wetlands populated by shield-wielding tribesmen. And Capcom has included some major incentives khổng lồ drink in your surroundings. Scattered throughout the environments in RE5's six chapters are "treasures" that can be collected và sold for cash (some are also dropped by bosses và mini-bosses). You'll also want lớn be on the lookout for the B.S.A.A. emblems hidden here & there. Each one you find and shoot gives you points that you can later spkết thúc lớn unlock 3 chiều models of the various RE5 characters. The detailed figurines are presented on pedestals lượt thích the vending machine capsule toys popular in Japan. It's a cool touch and just one of the many unlockable features that add to lớn Resident Evil 5's high replay value. The Gold edition adds even more collectible figurines và costumes khổng lồ the already impressive roster. One of the best rewards in Resident Evil 5 is the bonus of unlimited ammunition for fully upgrading a weapon over the course of the chiến dịch. That's right, upgradable weapons are bachồng, & they're a blast (see what I did there?) to lớn use. There are shotguns, handguns, magnums, xạ thủ rifles, grenade launchers machine guns và more at your disposal, & most of them can be upgraded into destructive beasts. And unlượt thích Resident Evil 4, you don't have to lớn wait for a wandering merchant to lớn beef up your boomsticks. Just head to lớn the inventory screen between levels and cash in your treasures or spkết thúc the gold you've picked up along the way. There's been a fair amount of truyền thông discussion around the question of whether Resident Evil 5 has racist overtones due khổng lồ its African setting and the fact that the main character (at least on the first playthrough) is a trắng man shooting blachồng people in their native sầu l&. I personally didn't find Resident Evil 5 lớn have sầu an overtly racist feel, but I did find one aspect of it a bit disturbing. It was a bit strange to realize I was wandering around Africa stealing the region's gold, precious gems và expensive native sầu treasures, which I then cashed in to pay for weapon upgrades. Add in the fact that I ended up killing the parasitically infected villagers & townspeople of the area with said weapons, and the discomfort comes full circle. But I long ago lost count of the number if videogames I've sầu played whose in-game economies, storylines và character motivations made absolutely no sense. And I suppose the people of Kijuju won't be needing their treasures anymore anyway, seeing as they've sầu all been infected with a parasite và then killed by me. Consider it money well spent on ridiculously powerful weapons. If you play your cards right, you can finish the game with, say, a fully upgraded shotgun & then plow baông chồng through in the New Game+ mode with infinite shells. There are very few games that I've sầu finished và then instantly fired up again for another go-round. Resident Evil 5 is one of those games. If you plow through without scouring every nook & cranny, expect the basics of RE5 to lớn last you between 10 và 12 hours. But if you want to lớn uncover everything, expect to lớn easily invest double that. And even if you managed khổng lồ find every treasure, every emblem & every secret the first time around, you'll still want to dive baông xã inlớn the game for the Mercenaries mode, which is unlocked when you complete the game. This timed arcade-like mode pits you against a flood of enemies, và you'll need to lớn kill as many of them as possible until help arrives. On top of all that, the Gold edition tacks on two or three more hours of storyline, as well as a beefed up version of Mercenaries called Mercenaries Reunion. Mercenaries is the most edge-of-your-seat experience in the entire game, và the only time I truly felt scared of death at the hands of the infected horde. You can't bring your massive arsenal of upgraded weapons into the aremãng cầu, and you'll need to scrounge for ammo & health just to stay in the game. In fact, Mercenaries was the only place where I actually actively avoided enemies rather than methodically hunting every last one down. Mercenaries is a blast, and it is the part of RE5 that's most like the earlier games in the series, which emphasize caution, planning and conservation over running và gunning. Actually, I should probably revise that to "running & then gunning." With RE5, Capcom has essentially created an action game with some of the Resident Evil survival horror conventions laid over it. One of those conventions is the restriction of movement while shooting. Unlượt thích a third-person shooter lượt thích Gears of War, which allows you to lớn strafe và fire, Resident Evil 5 requires you khổng lồ st& still while shooting. It was a deliberate choice, & producer Jun Takeuchi has said he feels it adds to the intensity of the experience. This, along with the real-time inventory system (which is always restricted khổng lồ nine slots và can't be upgraded) keeps RE5 in a sort of limbo between full-fledged action game and methodical survival horror game. I didn't mind the control style (which you can switch up with alternate layouts if you choose), but it does feel a bit outdated. Basically, if you played the demo and didn't enjoy the experience, then you won't like RE5, because what you see is what you're getting. And what's amazing about that is just how successful Resident Evil 5 is as a game, despite its seeming reluctance lớn commit to lớn one genre or the other. The levels are laid out and paced well, the weapons are balanced nicely & I never got bored moving from one infested area to lớn the next. Past Resident Evil games pushed you along with fear và instinct, forcing you to move sầu from one area khổng lồ the next lớn stay alive. RE5 pulls you ahead, enticing you toward a clear objective sầu with the promise of more killing. The combat is truly the focus here, and the fight is at its best when you're tackling the baddies with a buddy. In addition khổng lồ using the standard weapons & explosives, you're encouraged khổng lồ get up cđại bại và personal with melee attacks, which are triggered via context-sensitive sầu face button presses. Popping an enemy with one or two handgun shots will usually cause them to stagger a bit, which opens them up for a melee strike. Get in cthua, and a button icon will pop up. Hit it in time, và you'll pull off a flashy move sầu like an uppercut, somersault kick or impaling stab. For the most part, these work smoothly, although there were times when I felt the game wasn't recognizing the opportunity for a melee attaông xã as quickly as I would have liked. The A.I. does a good job of recognizing when melee attacks are both advisable & effective, but you'll get the most bang for your buông chồng when you're playing online. It's quite satisfying to work as a team khổng lồ pull off impressive sầu weapon-and-melee combos, & this teamwork approach carries over lớn the boss battles, too. Like every aspect of RE5, the bosses and mini-bosses (including the dreaded Chainsaw Majini) are best tackled with a partner. Many of the trùm battles involve quick-time events that require you to alternate between firing your weapons at an enemy & quickly pressing buttons at a specified time. Some of these mega-fights, like the one with the giant troll-like creature who wears a belt of dead people, are a real adrenaline rush. Others, lượt thích an early fight with a monster that needs lớn be burned in an incinerator, are more of an ode khổng lồ past RE games where beating a boss was often equal parts puzzle solving and shooting.


Putting down a big boss rewards you with a bit of the RE5 storyline, which follows Chris and Sheva as they attempt to stop a suspected weapons deal being spearheaded by an unsavory fellow named Ricardo Irving. This gem of a character boasts some of the worst voice acting I've heard in a game in years, with the writing to back it up. Irving looks like a reject from a Miamày Vice episode & talks lượt thích Jimmy Durante and Gilbert Gottfried's love sầu child. But would it really be a Resident Evil game without the convoluted storyline, overflowing cliches và campy writing? I can definitely report that silly storytelling and B-movie bad guys are a Resident Evil convention that Capcom left untouched with this release. As one character is rapidly evolving from a human into lớn a hideous aquatic tentacle monster, he screams with glee, "I just had an extreme makeover!" Classic. In some ways, Resident Evil 5 is more like the many motion pictures spawned by the earlier videogames in the series than those early games themselves. There's more action, more adventure, more explosions, more vehicles and overall more of an over-the-top thrill-ride feel. It's Black Hawk Down meets Resident Evil: Apocalypse instead of Resident Evil 4 continued. That's not a negative, but it's definitely a departure. And whether or not it sounds lượt thích a romping good time or the death of everything you know & love depends on your perspective. For my money, fun is fun, & RE5 has near infinite ammo in that department.